# Asset Management
<subtitle>Organize variants, fill missing main images, and drag the right assets onto the canvas for continued creation from the Characters, Scenes, and Props tabs.</subtitle>

The asset tabs are the Director Console's daily work area. Characters, scenes, and props share the same core logic, but each type uses a slightly different grouping and view-generation model.

## The three asset tabs

1. Characters: grouped by character tag, showing reference shot counts and character variants.

<div align="center">
  <a href="https://cdnv2-cache.udelivrs.com/2026/07/8dda95b3a624a3db9a2b2dd740f34c83_1785122422288.jpg">
    <img src="https://cdnv2-cache.udelivrs.com/2026/07/8dda95b3a624a3db9a2b2dd740f34c83_1785122422288.jpg" alt="Character list" style="display: block; width: 100%; max-width: 960px; height: auto; margin: 0 auto; box-shadow: none !important; filter: none !important;" />
  </a>
</div>


2. Scenes: listed by scene card, showing scene variants.

<div align="center">
  <a href="https://cdnv2-cache.udelivrs.com/2026/07/b5da9fb33a441574d26f492fb6d0d5b7_1785122423573.jpg">
    <img src="https://cdnv2-cache.udelivrs.com/2026/07/b5da9fb33a441574d26f492fb6d0d5b7_1785122423573.jpg" alt="Scene list" style="display: block; width: 100%; max-width: 960px; height: auto; margin: 0 auto; box-shadow: none !important; filter: none !important;" />
  </a>
</div>


3. Props: grouped by type tag, showing reference shot counts and prop variants.

<div align="center">
  <a href="https://cdnv2-cache.udelivrs.com/2026/07/b41be761bf38745e6169117c5086c9cb_1785122422999.jpg">
    <img src="https://cdnv2-cache.udelivrs.com/2026/07/b41be761bf38745e6169117c5086c9cb_1785122422999.jpg" alt="Prop list" style="display: block; width: 100%; max-width: 960px; height: auto; margin: 0 auto; box-shadow: none !important; filter: none !important;" />
  </a>
</div>

## What the list page can do

- Check whether an asset is still syncing, generating, queued, or failed.
- Collapse or expand character and prop groups by tag.
- View the reference shot count for each entity.
- Drag asset variants onto the canvas.
- Edit, duplicate, delete, mark as latest, or regenerate a single variant.
- Re-extract characters, scenes, and props.

## Common variant actions

The high-frequency actions implemented now include:

- Edit a variant.
- Duplicate a variant.
- Delete a variant.
- Merge variants.
- Move variants between entities.
- Split character and prop variants. Scene variants do not support split actions yet.
- Mark a variant as the latest main version.
- Restore an older image from image history.
- Upload a main image.
- Trigger AI generation of a main image.

Different asset types have different fields, but "variant" is always the real working unit for images and descriptions.

## Batch mode

The bottom action bar supports two modes:

- Normal mode: enter batch mode and fill missing main images.
- Selection mode: select all, exit, delete selected, regenerate selected.

## When to return to Assets first

Fix assets first, then continue with storyboards or video, if any of the following is true:

- The main character image is unstable.
- The scene's time of day, weather, or lighting direction is obviously wrong.
- A high-frequency prop is inconsistent across shots.
- Many referenced assets still do not have main images before batch generation for scene groups.

## Effect of the read-only lock

When script breakdown is in progress, the asset page becomes fully read-only and shows a banner. At that point:

- You cannot upload, delete, or edit.
- You cannot submit AI generation requests.
- You cannot change the default image.

Wait until the current breakdown stage ends before making manual corrections.

## Continue reading

- [Asset Editing](/docs/bomitv/director/asset-editing.md)
- [Batch Generation](/docs/bomitv/director/batch-generation.md)
- [Storyboard and Scene Groups](/docs/bomitv/director/storyboard.md)
