# Director Console Overview
<subtitle>Use the script to drive characters, scenes, props, scene groups, and still-frame generation. This is Bomiio's main Director Console workspace for moving from breakdown to storyboard.</subtitle>

The Director Console sits on the left side of the canvas. It breaks one episode script into editable assets and generatable shot plans. It is not a separate project; it shares the current canvas's content language, model configuration, and material state.

## What you complete here

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    <img src="https://cdnv2-cache.udelivrs.com/2026/07/14beb8349d069c55e17b58493cb2d6da_1785131970159.png" alt="Director overview" style="display: block; width: 100%; max-width: 960px; height: auto; margin: 0 auto; box-shadow: none !important; filter: none !important;" />
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The usual flow is: confirm the breakdown status in the "Scripts" tab, refine assets in "Characters", "Scenes", and "Props", then return to scene groups and still-frame generation.

## The four main tabs

- [Scripts and Breakdown](/docs/bomitv/director/scripts.md): manage episodes, upload `.txt` files, view breakdown stages, and open single-episode shot details.
- [Asset Management](/docs/bomitv/director/assets.md): view characters, scenes, props, and their variants, then sort and filter them by reference count.
- [Asset Editing](/docs/bomitv/director/asset-editing.md): open the full-screen editor to edit structured descriptions, reference images, image history, and multi-view outputs.
- [Storyboard and Scene Groups](/docs/bomitv/director/storyboard.md): view shots by scene group, drag to reorder, generate still-frame grids, and continue fine-tuning from the shot side.

## How the Director Console relates to the canvas

- Assets, shots, and scene groups all belong to the current canvas context.
- Asset cards and variants can be dragged onto the canvas to continue creation.
- When you edit an asset inside a scene group, you can sync the current change back to that scene-group reference.
- "Video creation" syncs the current script into the timeline data required by the editor.

## Read-only locks during processing

When script breakdown is running, the Director Console locks some editing actions:

- Asset editing lock: while the script is still being broken down or bound, characters, scenes, and props are temporarily read-only.
- Continuity lock: when the current episode is still supplying cues for later steps, operations involving scene-group order and shot order are restricted.

These limits prevent manual edits from overwriting the backend breakdown result, and vice versa. The page tells you when editing can continue.

## When to open Configuration

Before using the Director Console in a canvas for the first time, complete [Director Console Settings](/docs/bomitv/director/configuration.md). If the script list page detects missing configuration, clicking "Add Script" will send you there first.

## Continue reading

- [Director Console Settings](/docs/bomitv/director/configuration.md)
- [Scripts and Breakdown](/docs/bomitv/director/scripts.md)
- [Asset Management](/docs/bomitv/director/assets.md)
- [Storyboard and Scene Groups](/docs/bomitv/director/storyboard.md)
